Game Informer is getting the ball rolling on their MGSV Ground Zeroes scoop. Tim Turi and Dan Ryckert of Game Informer took a trip to Japan where they got to spend a few hours with the near final build of MGSV GZ and gave their first impressions in video format. They talk at length about how relatively short the main campaign is, touched on the price of the game to the consumers, and even compared it to MGS2’s Tanker Mission.
They also bring up some points about MGS Peace Walker, but nothing too spoiler filled. But if you are a bit apprehensive you can skip those parts. I always seem to stress this when PW comes up, but players who haven’t played through it yet will definitely benefit from doing so because it is directly tied to Ground Zeroes. Though the GI guys say that gamers new to MGS that will start with MGSV won’t get too lost in translation. I still say play Peace Walker because it’s just that awesome. Plus, aside from PSP, it’s on the Vita as well as for PS3 and 360, so there are no excuses.
The video also talks about the Side Ops included in the game. You’ll also see bits and pieces of gameplay from none other than Kojima himself. The clip altogether is about 15 minutes so it’s a good watch. Also great is the fact that they, Tim and Dan, express great enthusiasm toward the game. These two are true gamers like us and it shows by their shared experiences and occasional chuckles.
The Phantom Pain, which at this point is still sadly a ways off, is also talked about throughout the video. All I can say is, LUCKY! They got to try it before it releases this March 18th for all viable consoles. I’ll be waiting with baited breath, haha. Expect more news as it happens. Till then…
Source: Game Informer
Happy Birthday, bud. In order to Commemorate your day I’ve decided to give you the gift of three choices.
1. You can actually try to bake your own Cheesecake.
2. You can decide to take your anger and frustration out in case you burn your cheesecake on Squishy Bird.
3. You can do both at the same time: bake while killing that Fucking feathered Bastard from Flappy Bird.
Anyways, here’s to you!
Just a quick update on my progress on the Definitive Edition of Tomb Raider. Even though I had beaten the PS3 version (100% on the single player campaign), I still find myself enjoying Lara’s rebooted adventure. It’s actually a bit fun now, as I’m just really toying with the NPC’s, even with Lara’s low skill level at this point in the game. Anyway, I find the graphics to be great, and it does add another layer of challenge to the game. Early on in the game, with the weather ravaging and slowing Lara’s progress, with blinding lightning, and rain drops filling the screen, it makes for an added element of hardship, and it makes you feel like you are there.
I mentioned before the jungle seems more livelier on this version as opposed to the PS3 or even the PC version on ultimate. Lara’s clothes also seemed more detailed. These are just initial findings though. I need to catch up on the PC version to see more and do a better comparison graphically. The few little things that they added to the PS4 version is a nice touch, like using the Dual Shock 4’s speakers for foot steps, gun fire, and other arbitrary sound effects. It’s not much, but it somehow add’s a lot. I notice the sound effects sound a bit better. Once I get my capture rig going again, I’ll post more video’s of all 3 versions. For now I leave you with some screen shots done via the PS4’s share button. I did adjust them slightly for clarity.
Lighting effects are great
Facial detail is absolutely stunning
Nice textures on her hand wrap
She really needs a day in the spa