METAL GEAR SOLID V: THE PHANTOM PAIN_20150901234305
The only thing I can say about this game at the moment is, wow, that was the best intro/tutorial I have ever done. The graphics are top notch, the voice acting superb thus far, controls – tight. I do not have one single complaint yet about this game, but granted I have only played the intro/tutorial. Below are some choice grabs. (or grabs that I was able to get or remember to get since I was too engrossed on what was going on)
Note: There may or may not be some spoilers. You have been warned.
Hideo Kojima’s swan song for the Metal Gear series, Metal Gear Solid V: The Phantom Pain hit store shelves today and if it’s anything like last year’s teaser, Metal Gear Solid V: Ground Zeroes, this should be a doozy. (more…)
Not too long ago I picked up Rocksteady’s last installment on the Batman series. Their take on the Batman franchise has been well coveted. I do own the games for PC on Steam, as well as having, I think, Batman: Arkham City on PS3 via their PS+. I picked up this game for the PlayStation 4
I know the MGS saga has clones aplenty but this is ridiculous. OK, it’s really not that much about clones this time around. I’m just getting at the fact that Kojima has released a comparison video for Metal Gear Solid V: Ground Zeroes. The video, which you can watch below, showcases the graphical power of all four systems that MGSV: GZ is to be released on. the PS3, 360, PS4, and XB1 are churning out superb graphical output in my opinion. Of course there are to be differences to take notice of, what with the PS4 and XB1 being the newer more powerful of the bunch. But it’s really safe to say that the game looks fucking amazing across the board. No need to fuss about intricacies unless you really are the type to gloss over every fucking pixel and polygon. Oh, did I mention it looks FUCKING AMAZING? Yes, FUCKING A-MA-ZING.
This GIF I found is not exactly too relevant at this point but showcases the differences between the first time and second time that the MGSV:GZ gameplay trailer were released.
You can see that the blue tint in the second instance has been added in favor of the greener subdued look for a more dramatic tone. The lighting on Chico’s face for example is brightened in contrast to the background to give a him a more frightened emotion. It shows us how grim the consequences of his supposed actions are.
Here’s a quick gif I found of the PS3 VS PS4. Pretty big difference in resolution if it’s THAT important to any of you.
Looks like Konami has posted some comparo shots of MGSV across the four platforms spanning two generations. PS3 next to PS4 and 360 with XB1. While it IS obvious that the now current gen pics look nothing less than stunning, the last gen shots are no slouch either. Better lighting, shadows, and overall sharpness in detail do stand out on the PS4/XB1, contrasting the ps3/360 versions fuzzier, less focused counterpart. But let’s not make this an SNES VS GENESIS battle, OK?
Current Gen/Next Gen Comparison Chart
Konami even made a Friggin chart for goodness sake! Honestly, they ALL look great. Plus, the newer generation of systems are more powerful. There is no real argument here. The only thing we gamers need fret over is which to get, and that depends on which console you already own. If you own current gen then make it all the more viable by purchasing for them. If you’re like me and own last gen, then make the appropriate choice. Or you could buy the game and then wait, save money, then buy the next gen console that corresponds to the game at hand. Either way its WIN WIN.
I did run into this which had me cracking up, Hahahahaha:
MGSV drops next month so lets be glad it isn’t exclusive on one system or the other.
Just a quick update on my progress on the Definitive Edition of Tomb Raider. Even though I had beaten the PS3 version (100% on the single player campaign), I still find myself enjoying Lara’s rebooted adventure. It’s actually a bit fun now, as I’m just really toying with the NPC’s, even with Lara’s low skill level at this point in the game. Anyway, I find the graphics to be great, and it does add another layer of challenge to the game. Early on in the game, with the weather ravaging and slowing Lara’s progress, with blinding lightning, and rain drops filling the screen, it makes for an added element of hardship, and it makes you feel like you are there.
I mentioned before the jungle seems more livelier on this version as opposed to the PS3 or even the PC version on ultimate. Lara’s clothes also seemed more detailed. These are just initial findings though. I need to catch up on the PC version to see more and do a better comparison graphically. The few little things that they added to the PS4 version is a nice touch, like using the Dual Shock 4’s speakers for foot steps, gun fire, and other arbitrary sound effects. It’s not much, but it somehow add’s a lot. I notice the sound effects sound a bit better. Once I get my capture rig going again, I’ll post more video’s of all 3 versions. For now I leave you with some screen shots done via the PS4’s share button. I did adjust them slightly for clarity.
Last year’s reboot of Tomb Raider was, one of my favorite games that came out last year, and perhaps one of my favorite games of all time. Graphics were great, controls were tight, and the story was right up there. Supporting cast was, well, not very supportive, but Lara herself had enough gusto to carry everything in her young shoulders. Fast forward to about roughly a year (OK so about 11 months and change), Tomb Raider: (more…)
I am like all over the place here. I am trying to set up my PS4, whilst trying to upload a video, and put this post together. Anyway, I have yet to play anything, as of right now, I cannot log into my PSN account.