A First Impression of: Resident Evil 6. Excited to let all hell break loose.

I think that first phrase just sums in all up.

The Big Cheese and I have been wasting away our weekends playing ridiculously fun yet extremely frustrating video games on our PS3’s.

One of our favorite games of the past year or so has been Resident Evil 5. We have literally played that game to death. But that didn’t stifle our fun. We kept playing it up until The Big Cheese broke his arm (and that’s a story for another day).

After the summer long hiatus and an uneventful waiting period, it finally released. Resident Evil 6.

Upon first glance, the third-person shooter doesn’t seem all that different from the older RE games. HOWEVER. Before actually jumping into the full game experience, Capcom was generous enough to throw in a mandatory tutorial. This 20-30 minute long prelude to the actual campaign starts with Leon Kennedy and Helena Harper. You play as Leon, learning the controls and mannerisms of the game.

I just have to say. The graphics? Beautiful. The game actually tells you to put the brightness down as low as possible (so that a grey six on the screen is barely visible). It really looks like a movie. The graphics are a sight to behold (even on my standard-def tube TV box), but of course, as any gamer should know, graphics aren’t everything. The sound is well done, too, by the way. Very detailed and crisp.

The controls are very different from the standard shooter, and will most likely be a difficult adjustment for a person that has solely been playing  Call of Duty lately, such as I.

You can play through the campaign as one of three characters, each with a different story line: Chris Redfield, Jake Muller, and the aforementioned Leon S. Kennedy.

I’m really hoping for a great experience with this game, as chilling as it may be.

Many storylines= much fun.

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