The Last Days Of FOXHOUND (reissue 009 – All Psychoed Up)

[The Last Days of FOXHOUND is a fan made comic that I stumbled upon a few years ago while perusing the Internetz as an MGS fan. This strip, created by a fellow MGS fan named Chris Douchette, ran this comic from 2003-2008. I was lucky enough to run into all 500 completed pages and wanted to share them with all of you readers. I’ll try to reiterate each and every consecutive page as time goes on. Most of the humor stems from the going on throughout the MGS series, so those who aren’t too familiar may find themselves slightly lost. My solution: play the MGS games. You guys wouldn’t be here anyways if you haven’t at least played MGS1. Anywho, enjoy!]

009 – All Psychoed Up

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Dong Nguyen Follows Through, ‘Flappy Bird’ Removed From the App Store | Touch Arcade

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Say it ain’t so! Well it looks like Flappy Bird has been taken down from Google Play and the iOS AppStore forever. It was fun while it lasted. Those of you who havent played and want a taste of the game will have to find other means to do so. Ces’t la vie.

Dong Nguyen Follows Through, ‘Flappy Bird’ Removed From the App Store | Touch Arcade.

WTF: What The Flap?!

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Alright, so this game, developed in Hanoi by Vietnam-based developer Nguyễn Hà Đông[3][4] and published by .GEARS Studios, a small, independent game developer, called Flappy Bird, has been making the rounds lately on Andy and Apple.

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Kit Kat Lands on Verizon HTC Ones

Hot off the heels of Sprints Kit Kat update on its HTC One variant, Verizon, surprisingly is 2nd to push out the Android 4.4.2 update among US carriers. If anyone recalls, Verizon was the last to push out the last Jelly Bean update (4.3) to it’s HTC One by about a month after the other 3 major US carriers. HTC itself said late last year that it will deliver Kit Kat to carrier One variants at the end of January, but with certification process taking a bit more time than they had anticipated, they retracted the end of January delivery date, and pushed it to sometime in February.

Sprint released their updates last week, and now Verizon is following suit some days later (about a week if not less). A tweet from @moversi of HTC announcing that they had received technical approval, and @VZWnews tweeting that it will start OTA in stages. I read this kinda late, and I am still downloading the update as I type this. But anyway, Verizon One customers rejoice! Hit that update button and get some sweet Kit Kat lovin’

Kit Kat!

Kit Kat!

Source:

Game Informer Gives Their MGSV Playthrough Impressions

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Game Informer is getting the ball rolling on their MGSV Ground Zeroes scoop. Tim Turi and Dan Ryckert of Game Informer took a trip to Japan where they got to spend a few hours with the near final build of MGSV GZ and gave their first impressions in video format. They talk at length about how relatively short the main campaign is, touched on the price of the game to the consumers, and even compared it to MGS2’s Tanker Mission.

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They also bring up some points about MGS Peace Walker, but nothing too spoiler filled. But if you are a bit apprehensive you can skip those parts. I always seem to stress this when PW comes up, but players who haven’t played through it yet will definitely benefit from doing so because it is directly tied to Ground Zeroes. Though the GI guys say that gamers new to MGS that will start with MGSV won’t get too lost in translation. I still say play Peace Walker because it’s just that awesome. Plus, aside from PSP, it’s on the Vita as well as for PS3 and 360, so there are no excuses.

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The video also talks about the Side Ops included in the game. You’ll also see bits and pieces of gameplay from none other than Kojima himself. The clip altogether is about 15 minutes so it’s a good watch. Also great is the fact that they, Tim and Dan, express great enthusiasm toward the game. These two are true gamers like us and it shows by their shared experiences and occasional chuckles.

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The Phantom Pain, which at this point is still sadly a ways off, is also talked about throughout the video. All I can say is, LUCKY! They got to try it before it releases this March 18th for all viable consoles. I’ll be waiting with baited breath, haha. Expect more news as it happens. Till then…

Stay classy…

Source: Game Informer

Happy Birthday Day To Cheesecake!

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Happy Birthday, bud. In order to Commemorate your day I’ve decided to give you the gift of three choices.

1. You can actually try to bake your own Cheesecake.

2. You can decide to take your anger and frustration out in case you burn your cheesecake on Squishy Bird.

3. You can do both at the same time: bake while killing that Fucking feathered Bastard from Flappy Bird.

Anyways, here’s to you!

Tomb Raider: Definitive Edition Impressions [UPDATE]

Just a quick update on my progress on the Definitive Edition of  Tomb Raider.  Even though I had beaten the PS3 version (100% on the single player campaign), I still find myself enjoying Lara’s rebooted adventure.  It’s actually a bit fun now, as I’m just really toying with the NPC’s, even with Lara’s low skill level at this point in the game.  Anyway, I find the graphics to be great, and it does add another layer of challenge to the game.  Early on in the game, with the weather ravaging and slowing Lara’s progress, with blinding lightning, and rain drops filling the screen, it makes for an added element of hardship, and it makes you feel like you are there.

I mentioned before the jungle seems more livelier on this version as opposed to the PS3 or even the PC version on ultimate.  Lara’s clothes also seemed more detailed.  These are just initial findings though.  I need to catch up on the PC version to see more and do a better comparison graphically.  The few little things that they added to the PS4 version is a nice touch, like using the Dual Shock 4’s speakers for foot steps, gun fire, and other arbitrary sound effects.  It’s not much, but it somehow add’s a lot.  I notice the sound effects sound a bit better.  Once I get my capture rig going again, I’ll post more video’s of all 3 versions.  For now I leave you with some screen shots done via the PS4’s share button.  I did adjust them slightly for clarity.

 

Lighting effects are great

Lighting effects are great

Facial detail is absolutely stunning

Facial detail is absolutely stunning

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Nice textures on her hand wrap

Nice textures on her hand wrap

She really needs a day in the spa

She really needs a day in the spa

Earworm: Ed Sheeran – You Need Me, I Don’t Need You

Seriously, I was never a fan of Ed Sheeran, but slowly his songs, his lyrics got to me, and I got on the bandwagon.  This particular one is pretty good, a different tune from what I have normally heard on the radio.  My good buddy, Marky Mark put this to my attention and I really really liked it.  I hope you do too.

 

Maybe I’ll Wait Till MGSV DEFINITIVE EDITION Comes Out Instead

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So it’s come to my attention that MGSV Ground Zeroes (prologue to MGSV The Phantom Pain) main mission will take all of 2ish hours to complete. Game Informer reiterated to Kotaku that they got their hands on a close to final build of Ground Zeroes and, aside from side missions and the exclusive DLC, GZ only took 2 hours to complete. As was stated by Game Informer:

“Judged just by the core story mission, Ground Zeroes is short. We completed it in just less than two hours.”

So barring extras, the prologue seems to be shorter that expected. Well I mean, it IS a prologue, which seems reminiscent of the Tanker chapter in MGS 2. But to it’s credit it was first a free demo which game with a full copy of Zone Of The Enders (ZOE). Nobody pays for a demo version of a game, hence Demo. But Konami are selling this short ride for $30 per disc, $20 for the digital versions, across the board. Kojima has stated that since The Phantom Pain was taking a bit of time to develop that he didn’t want his fans to wait too long, which is why he decided to split the game in two parts, to which GZ was born. Though, as disheartening as this may be, it could be the raddest 2 hours of our lives. There’s only one way to really judge for ourselves.

MGSV Ground Zeroes drops March 18, 2014 for PS4, PS3, XB1, and 360. Whether or not my wishful Definitive Edition happens or not remains to be seen. Till then I will most likely be snatching this up around release.

Source: Kotaku ° Game Informer