I got the chance to play the game a bit more today, and I did experience my first frustrations. There’s a part where you’re being swept down a mountain by gravity and strong currents and you have to dodge some obstacles. Thing was it was hard to see what to dodge. I died maybe 8 times via impalement in the neck. It was quite disturbing to see Lara get stabbed by a rod in the neck. I guess if you are in that situation, you wont have much time to really move about. After finally managing to get out of that section alive, the next part, which was graphically gorgeous, involved a parachute and some tall trees. Again, you had to maneuver yourself to avoid the trees, otherwise, Lara gets impaled in the torso.
I forgot to mention in my previous impressions post at how the animation‘s for Lara well, animated, or should I say, well animated. There were some parts, like the parachute scene, where her movements seemed graceful. Hard to really pinpoint it, but when I was playing it, I caught myself looking more into her movements, and not paying attention, resulting in a couple of impalement’s. I also got to experience a full on gun battle with more than a handful of NPC’s. The gun play in this game is highly applauded, and I can see why. It’s very tight, switching between weapons is real easy, and like I said, it just felt satisfying, regardless of the weapon you so happen to have ammo for.
And lastly, I actually am getting connected, or at least starting to feel Lara’s struggles. Her quest to help her lost friend(s), and well, what she’s going through physically. There are a bunch of tiny details that Crystal Dynamics added, and it really puts the game together very well. This is becoming one of my all time favorites. I’m just about at the half way point. The action is picking up, Lara is getting more worn down, and more of the islands mysteries being unfolded. It’s fun, fun, fun.
If you haven’t picked this game up, shame. Grab it ASAP, and I assure you, you will not be disappointed.